A downloadable asset pack

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Hexany's Roguelike Tiles is a 16x16 monochrome "1-bit" pixel-art tileset, made primarily for old school roguelikes and rpgs.

Current Features

  • 50+ general tiles.
  • 70+ item tiles.
  • 100+ creature tiles.
  • "Autotilable" tiles for walls, liquids and pits.


The tileset is currently WIP, so I'll add more tiles and improve existent ones when I have a time to do so.  Make sure to leave your suggestions in the comments!

What about the license?

The tileset is under CC0 1.0 Universal license, so you are free to use it for any commercial and non-commercial projects.

I'm in a horrible financial situation right now, so any donations (as well as proper attribution) would be appreciated, but not required.

If you make something cool with it make sure to post a link to it in the comments.

Download

Download NowName your own price

Click download now to get access to the following files:

hexanys_roguelike_tiles_0.2.0.zip 38 kB
hexanys_roguelike_tiles_0.1.0.zip 31 kB

Development log

Comments

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(+1)

Hello!  Enjoying your 1-bit Roguelike tileset in a small game I'm working on.  The hard work getting these images to look just right definitely shows. Was wondering if you'd still be up for some custom work involving 51 16x16 pixel monochrome bitmaps under commission?  The game is somewhat unique, and is written in C and assembly language suited for microcontrollers paired with an ePaper display module.

Best wishes,

Todd Replogle

Hey! I'm glad you like it! I was really busy with the job, commission stuff, and releasing some other packs lol, so I haven't updated this one in a while.

I think I have some time to do more commissions though, so I'm up for it.

(+1)

Great.  I'll send you an email once my new account is activated.  For now, if it's okay, I'd like to attach an image of the tileset along with a list of names for each tile.  Most of 'em are your assets, some are Scroll-o-sprites, and a few are of my own creation.   You'll probably have a few question about what some of these bitmaps actually do in the game,.  If you can spare the time, let's talk and name your price.

Todd
 


TILE_BLANK 0, TILE_HERO 1, TILE_MAN 2, TILE_WOMAN 3,

TILE_CHILD 4, TILE_MERCH 5, TILE_GUARD 6, TILE_GRUNK 7,

TILE_BAT 8, TILE_VAPOR 9, TILE_SNAKE 10, TILE_BIRD 11,

TILE_CORPSE 12, TILE_BONE 13, TILE_PICK 14, TILE_SWORD 15,

TILE_MACE 16, TILE_SCEPTER 17, TILE_FOOD 18, TILE_POTION 19,

TILE_GEM 20, TILE_GOLD 21, TILE_KEY 22, TILE_ROPE 23,

TILE_WOOD 24, TILE_RAFT 25, TILE_IRON 26, TILE_PAIL 27,

TILE_TORCH 28, TILE_FIRE 29, TILE_SPARKLE 30, TILE_LOCK 31,

TILE_UNLOCK 32, TILE_HOUSE 33, TILE_DOOR 34, TILE_UP 35,

TILE_DOWN 36, TILE_HOLE 37, TILE_GRASS 38, TILE_BRUSH 39,

TILE_WATER 40, TILE_CRYSTAL 41, TILE_MOUND 42, TILE_TREE 43,

TILE_FOREST 44, TILE_MOUNTAIN 45, TILE_BOARD 46, TILE_DIRT 47,

TILE_MASON 48, TILE_TEXT 49, TILE_BRICK 50, TILE_ROCK 51

Interesting. I think it would be easier to discuss everything over an email, so I'll wait until your account activation.

I probably also need to get a new email account, since the skiff mail is basically on life support right now.

btw, are you making a roguelike with C and assembly? If yes then I wish I was as powerful as you lol. I'm quite bad at C and I know only a little bit of how to work with 6502 assembly, so I can't even imagine doing something like that.

Even if you already know a little 6502 assembly, then you're pretty much on your way to knowing C.  Funny you mention that processor, though, as I was asked to port my game to the Commodore 64 not three weeks ago!    

I relinquished all email accounts linked to a phone number, and chose "tutamail.com" for now, but I need to wait 48 hours.  Your email is listed below.  Will be trying that after my account works.  Take care and talk to you soon.

(+1)

love these. just paid for them, and i hope that anyone reading does, too.

please grow it some more if you can - some bigger bosses would be cool.

keep up the great work!

love the new tiles! it would be cool to see some boss monsters too, ie multi tile entities.

Thanks! Multi tile creatures would be really fun to draw! I'd struggled a bit to fit some big creatures into a single 16x16 tile.

multitile entities in roguelikes have always been super cool to me, they evoke a sense of dread and power! defo gunna have some in my projects. it opens up possibilities too, cuz like you said, 16x16 is pretty small.

(+1)

Kyzrati has a really good article about making them! The multi tile robots in Cogmind are my worst nightmare lol.

side note, you are an awesome artist, do you ever do paid commission work for indie game devs? im always looking for help with my projects art lol.

(+1)

I haven't done any commissions yet, but I'd be up to do some! (I really need to set up a proper portfolio page, huh)

Do you have a professional email or way I can contact you? If you are up for it maybe we could come up with some work I could commission you for?

(+1)

Sure do, you can send me an email at hexany.ives@skiff.com

awesome! Really love this.

Thank you! Let me know if you are going to use it for anything, I'll be glad to check it out!